The cinema is a quiet, dark, desensitised space because audience attention must be focused on the visual and audio bombardment of the movie itself. But this ‘other-worldliness’ of the cinema is often deliberately amplified, to give audiences the sense that they are passing out of their own, humdrum, routine world into an alternative world of exotic locations, dramatic events, and heroic figures. The places where movies are consumed – and therefore the way they are experienced – must be integral to any comprehensive investigation the archaeology of cinema.